Wednesday, 24 February 2010

Feature Creep

Is it fair to describe feature creep in videogames development as "feature creep"?

Is it more the case that it reflects videogames development as a creative process involving uncertainty and discovery?

It'd be interesting to measure how many features get added by "feature creep" at each stage of development of a game and feature, as a proxy measure of much uncertainty is present in the current project plans.

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